Our Team

Ryan Granger
Sound Designer/Mixer/Editor/Location Audio

Adam Hunt
Sound designer/Mixer/Editor
With a background in sound arts, Adam Hunt brings a unique approach to his sound practice. He combines both an artistic intuitive approach and a rigorous methodology to create rich and diverse sound designs.
Working on a wide breadth of projects such as feature films Underground: Julian Assange story & Kath and Kim, shorter works Nickelodeon & Patricia Piccinini, and commercial projects like Uber and Optus, Adam is able to realise the vision and ideas of his client and bring them to life through sound.
He is actively involved in the arts community in Melbourne, working closely with many creatives and businesses. He formed his practice learning from masters in their field Darrin Verhagen, Francois Tetaz, Craig Carter and Paul Pirola. He was previously awarded the Harold Mitchell Fellowship, operates a foley recording studio, presents multi-sensory immersive art installations and is a lecturer of sound design at RMIT.

Talia Raso
Sound Designer/Editor/Location Audio
Talia Raso is an audio professional, enthralled by the effects of audio-visual cohesion in multi-sensory experiences. She has been working in audio engineering and production capacities since 2012, and trained under ARIA Nominated music producers Sam Lowe (Sam Lowe Sound) and Stephen Mowat (Matik). In 2017 she completed a Bachelor of Design at RMIT, majoring in Sound Design and the psychophysiological effects of multi-sensory Experiences.
After an Internship with Dead on Sound she has now joined the team and brings her attention to detail and creative input to every project. Talia has worked on feature and short films, animations, virtual reality games and corporate campaigns for Cancer Council Australia, Breville, Dulux, Optus, and T2 to name a few.

Johnsen Cummings
Sound Designer/Editor/Composer
Johnsen Cummings is a Naarm (Melbourne) based audio engineer, sound designer and musician. After studying audio engineering and sound design at RMIT University for a number of years, he developed a passion for immersive soundscapes and visceral sonic exploration. During his time at Dead On Sound he has worked on various films, tv shows, games and corporate campaigns – specialising in sound effects and dialogue editing. In addition to his post-production work, he also regularly records and plays with several bands and artists in the local music scene.